Wilderlands Mods (
wildermods) wrote in
wilderooc2018-06-30 06:45 pm
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MOD DISCUSSION

MOD DISCUSSION
Hey game, Korel here.
So as some of you know, I recently started a new full-time job that's a bit more dynamic and brainwork-heavy than my old job, which only required skills that I could do in my sleep from 10 years of doing them. This is a really exciting thing for me, especially since I'm finally putting my degree to use and already being pushed into stuff I find really interesting by my supervisor.
This has also pushed me out of a rut I was in where I was actually a little more depressed than I realized. The downside is it does take a lot out of me and while there are going to be times it's practically dead (like outside of tourist seasons where I live) there are also going to be times it's really active (tourist season and when certain city bills go out and have people coming in to pay). Having a job that's a little more exciting has also been pushing me to be more productive in other areas of my life, like writing and hiking, and I've realized I really need to balance those things in my life more to be happy.
One of the things I've been struggling with and freezing up over since starting the new job is playing my PCs alongside modding. Having PCs (or at least one PC) is something I really need to stay invested in the game but trying to make AC alongside mod stuff has been paralyzing. While npcing and modding is easy to be excited about, the idea of juggling that with consistent PC character tags alongside it is daunting. Juliet has also been struggling with that since her job is high responsibility and requires a lot of brainpower during the day, too, especially during summer when it gets busier for her too.
We both think that moving forward with the game is possible for us but also that with my time and energy levels changing and therefore less I can individually take on, that we need to make some adjustments in how we handle things. So we talked it over with our comods and came up with something we think is reasonable.
There's a status quo in DWRP where mods are expected to maintain the same standards in all areas as players, like in activity, regardless of the fact that they've got heaps of extra workload piled on them. So what we've decided to ultimately do is buck that status quo a bit here. From now on, our main priority is going to be npcing and plot-running, and PC playing is going to come second.
Since Juliet and I are the main plot mods and since we haven't been able to find other mods with a desire to plot mod or familiarity with a wide range of fantasy canons, we're basically going to have it so that AC requirements are going to be more lenient for the two of us. We're both going to be dropping down to 1 character each (though I may remain with two if the playerbase isn't overly uncomfortable with that, with the pre-warning to all I play with that PC-playing is going to be low priority compared to modding). But while we'll try to remain active enough to at least make basic, we're not going to worry too hard about AC for us. Each of us will also get a default 1 Activity Bonus boon so our characters can increase power-wise, but they'll never get plot-based boons unless we actually have really made that AC during the period. During times we can't be active with PCs at all, we're going to focus on npcing and plot modding, but not be forced to drop our characters (esp since they're obscure and rarely played by others) until things swing back up again.
Since this means weird variable activity, unless we know RL is at a slow point to where we can participate at a typical level our characters are never going to be in major plot roles so we don't slow anything up.
We know this is slightly unusual. There's a huge push in dwrp for everyone to do the same thing across the board, mods included. But this is also a heavily plot mod dependent tabletoppish game that's unfortunately heavily contingent on having GMs familiar enough with material to run it, that only has two GMs who have it. And the fact is, Juliet and I need certain conditions to enjoy the game to the same extent as others, but also have the energy to focus on running plot stuff.
Ultimately, if we step down there will be no game anymore. The other mods have made it clear that while they want to help things keep going as much as they can, they're just not fantasy familiar enough to run things, even with having access to the writeups and game bible we've made up. And besides the two mods we chose, we only had one other volunteer and they were only really comfortable with AC rather than plot-running.
So that's just how things are going to be. It will only be for Juliet and I as the other mods feel the type of work we do is different and that it's reasonable to ask for. We feel that it's a fair exchange as long as the game goes back to having plot running and npcing at the levels we were sustaining before my recent job change. It's what we're going to sustain try going forward, since the next step would be potentially closing up if we can't balance this with our RL and other priorities.
If you have any issues with this or want to discuss it, you can comment here or discuss it with us in the mod plurk.
Sorry if this got a little long. We really wanted to make things clear and open as possible.
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The history of DWRP's mods-must-be-the-same-as-players culture is times when mods used to waive rules for themselves and their friends just so they could do whatever they wanted, often breaking rules that were meant to ensure players didn't destroy each other's fun. This is clearly not that and seems reasonable to me.
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And it's never extending to friends. AC is AC and we're going to try to apply it as evenly across the board as possible. If the game ever really needs any AC changes, they're going to be the same for everyone.
If anything this is just Juliet and I sort of asking that people look at the npc work and posting plots and stuff as our AC since we feel like it'll be reasonably active if we do things this way, the way it was before I had my job shift.
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