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Wilderlands Mods ([personal profile] wildermods) wrote in [community profile] wilderooc2018-03-23 10:37 pm
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BEWARE THE WHEELERS [modplot] [ooc post]


BEWARE THE WHEELERS: OOC POST

LOG POST

Time for the squad's first fight. They'll be facing the dangerous gangs of Wheelers that have taken up residence in the ruins of Emerald City, and some of Oz's unpleasant fairies.

Simple survival and escape is the main goal of their first fight, as they discover their new powers and learn to work together for the first time. While the Wheelers can fairies can't be truly defeated due to their superior numbers, the characters are free to get creative with their tactics in their attempts to escape. For instance, the terrain can be used in certain ways to bottleneck or trap Wheelers.

Some important notes:


NOTES

Post in actionspam format. Plots and mod-run events in the game are meant to be in actionspam format to keep a brisk pace.

Free-for-all Post. This event will be in "free-for-all" format, meaning that threadhopping is encouraged and that threading should be treated in the same conversational way as network posts.

Bankable Magic. Alongside other mage types being able to figure out and use their magic for the first time, Archivist mages can start reflecting and banking magic for the first time as well. The fairies will be casting first-level fire, ice, and disorientation spells that can either be reflected at enemies or banked.

NPCing. Players are free to npc Wheelers and fairies attacking within their threads. The fairies cannot talk. The Wheelers will mostly laugh and call out threats that they'll rip the characters apart.